Wednesday, April 17, 2019

Video games and violnce Essay Example | Topics and Well Written Essays - 500 words

Video games and violnce - Essay Exampleing intensities of hostility the Tetrisc that was non-aggressive, the Shareware that was moderate and the Sega Mega that was highly aggressive (Scott 123). The study then measured the aggressiveness before and after exposure. The reason hypothesized that participants should present a linear increase in aggressiveness after exposure. However, from his study, he notes that there exists no straightforward correlation of the variable and claims that video games may lack influential effects as nearly scholars account. Indeed, the informant observes that we should not generalize the negative effect of such exposures. He also notes that a particular factor to account for when accessing the influence of these games is individual differences (Scott 131).The author uses rational methods in developing an informative and a weighty piece. Initially, the authors thesis states that the video games exposure and aggressiveness should have a linear correla tion. The author manages to examine his thesis effectively by measuring the groups aggressiveness chthonian change backgrounds. Changes in the group aggressiveness would signify the effect of exposure on individuals (Ferguson 380). It is common association that an increase in figures would support the authors thesis. Tactically, when the figures fail to support studys thesis, the author keenly notes that the games exposure lacks an obvious effect on observed violence. The studys ground is unexceptionable since the study utilizes practical measures in examining the subject. Apparently, if video games effects on violence, then we expect to realize a significance difference on the groups aggressiveness after exposure.The study employs reliable and persuasive evidence to prove its position. This is evident in the researchs idea of setting the group against games with varying aggressive intensities. As such, we expect to observe maximum aggressiveness when the group is exposed to hig hly idle video

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